REEEEEEE this would require possibly changing cfgWeapon entries for AI dispersion
Jan 25 2021
Jan 20 2021
Jan 19 2021
Jan 17 2021
Jan 14 2021
We added this a while ago, right?
Will take a look at this soon.
pretty sure you were doing a THING
We're mercy to the LAMBS rewrite...
Jan 13 2021
@Walker you were fixing this weren't you?
@Snick0rz fixed this a while ago
We have done this via rsync
Is this done @Keithen it looks done
Jan 10 2021
Fixed in 2.01 by Keithen.
Dec 25 2020
Dec 16 2020
Dec 14 2020
Dec 12 2020
Done, on ProjectOpforRemoval branch.
Already requested, see T642.
Dec 10 2020
Dec 6 2020
-safestart as module
-init.sqf: show place for custom stuff
Nov 8 2020
@Keithen does this still actually need doing or will it go away if you switch to using the SVG thing?
Oct 31 2020
@Keithen is there a project this can be assigned to?
Oct 29 2020
@Carlsson is this still the case?
Oct 24 2020
The way the DAC arty works is it fakes the rounds and just fires them infront of the target.
DAC is also having an issue. The way the DAC system works is it deletes the arty shell the arty fires, and then spawns ammo above the target. This is what gives you endless options for munitions on the arty. The Config examples are things like T72's being used to fire smoke grenades for example. Issue seems to sit on the ammo creation.
There is some kind of issue with the LAMBs arty, not really too sure whats going on here. It seems quite intermittent.
Oct 19 2020
- Project True Viking