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Build "Beowulf Missile System"
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Beowulf AI missile system

  • Made up missile system designed to be a "THREAT" to players
  • Sensors to be added to all vehcs that will detect the appropriate missiles
  • Different versions of the missile ammo for different types of threat the mission maker wants to include
    • Type 1: Basic bitch missile, made in the 70s or something. Black smoke, low damage, easily picked up on sensors
    • Type 2: Missile that does a decent amount of damage, white smoke, good damage, easily picked up on sensors
    • Type 3: Top Beowulf Reformed issue missile, basically a SAM but has a moderate chance of being picked up on the Beowulf Sensors

Event Timeline

Walker triaged this task as High priority.Mar 15 2021, 10:09 PM
Walker created this task.

Eden editor toggleable setting to turn off the sensor?

Having some thoughts on this - May try and use one of the default A3 launchers for this so we could eventually publish.


to add Types of missiles which can fire against infantry

Walker changed the status of subtask T742: BMS - Initial Laucher/Missiles from Resolved (Pending) to Resolved.Apr 19 2021, 12:17 PM