Page MenuHomePhabricator

Build "Beowulf Missile System"
Open, HighPublic

Description

Beowulf AI missile system

  • Made up missile system designed to be a "THREAT" to players
  • Sensors to be added to all vehcs that will detect the appropriate missiles
  • Different versions of the missile ammo for different types of threat the mission maker wants to include
    • Type 1: Basic bitch missile, made in the 70s or something. Black smoke, low damage, easily picked up on sensors
    • Type 2: Missile that does a decent amount of damage, white smoke, good damage, easily picked up on sensors
    • Type 3: Top Beowulf Reformed issue missile, basically a SAM but has a moderate chance of being picked up on the Beowulf Sensors

Event Timeline

Walker triaged this task as High priority.Mar 15 2021, 10:09 PM
Walker created this task.

Eden editor toggleable setting to turn off the sensor?

Having some thoughts on this - May try and use one of the default A3 launchers for this so we could eventually publish.

RPG32 (OD) >> NLAW >> SPIKE

to add Types of missiles which can fire against infantry

Walker changed the status of subtask T742: BMS - Initial Laucher/Missiles from Resolved (Pending) to Resolved.Apr 19 2021, 12:17 PM